Quentin
Junior Driver
??????????? ?$ ?[Mo0:32]
Posts: 251
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Post by Quentin on Sept 24, 2009 8:58:36 GMT 10
oh yeh jaiden that looks good, may as sell use yours instead of having a spare one. yeh either you send me that or il send you the float later on. do you have anything to put on it? i asked tysonshane but he said he lost that big loader he had on his
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Post by Jaiden on Sept 24, 2009 17:05:51 GMT 10
Uhm i got nothing yet.. If you go on TMS there is a US float with a massive dozer on it.. Maybe we could get that? Or even try converting a train from Trainz and put on it?
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Quentin
Junior Driver
??????????? ?$ ?[Mo0:32]
Posts: 251
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Post by Quentin on Sept 24, 2009 17:12:18 GMT 10
yeh could do, i have train sim somewhere. or il ask someone on TP. or just build something myself
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Post by ashley18 on Sept 24, 2009 19:50:04 GMT 10
either way, it looks great quentin
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Quentin
Junior Driver
??????????? ?$ ?[Mo0:32]
Posts: 251
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Post by Quentin on Sept 27, 2009 13:35:16 GMT 10
ok... what do yous all think, should i go with a more solid looking chassis like this whick is heaps easier to get all the normals and stuff looking good, and just easier in gereral or more like this and i think i have a dozer to go on it too
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tysonshane
Junior Driver
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Posts: 255
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Post by tysonshane on Sept 27, 2009 15:20:41 GMT 10
thats awesome,i like them both haha,ummm go the solid 1,and how wide are the ramps,i rekon they cud be widened a bit look awesome man
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Quentin
Junior Driver
??????????? ?$ ?[Mo0:32]
Posts: 251
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Post by Quentin on Sept 27, 2009 15:31:03 GMT 10
oh yeh good coz the solid one was my choice. yeh when i get the dozer il make the ramps and them whole side platform things abit wider to match the width of the tracks, and narrow the centre bit down.. cheers for advice anyway
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tysonshane
Junior Driver
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Posts: 255
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Post by tysonshane on Sept 27, 2009 17:51:10 GMT 10
anytime bro,lookin gr8
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Post by Jaiden on Sept 27, 2009 18:58:17 GMT 10
need to fix ur normals mate..
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Quentin
Junior Driver
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Posts: 251
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Post by Quentin on Sept 27, 2009 22:23:19 GMT 10
jaiden do you just do it by clicking on every thing with the normals button selected, coz iv done that and its still heaps dark in areas.
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Post by Digit on Sept 27, 2009 22:54:11 GMT 10
You need to firstly detach all the polygons, then calculate the normals. Make sure no boxes are ticked in the detach menu/list. Jaiden can explain it better
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Post by Jaiden on Sept 28, 2009 14:37:17 GMT 10
There was a video for fixing normals in the yard.. I'll find the link for you mate.
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tysonshane
Junior Driver
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Posts: 255
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Post by tysonshane on Sept 28, 2009 16:13:09 GMT 10
can u post the link coz i need it too mate cheers
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Post by ashley18 on Sept 28, 2009 17:06:33 GMT 10
can u post the link coz i need it too mate cheers i dont think he will post it... it was in the yard for a reason
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tysonshane
Junior Driver
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Posts: 255
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Post by tysonshane on Sept 28, 2009 18:56:35 GMT 10
okay then,jaiden brother,giv it too me on msn ,i hav an idea for ya 2 man
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