Post by Digit on Feb 4, 2009 14:26:38 GMT 10
Credits to Triple H for this tutorial! Hope this helps!
ok we'll use the p379 as an example:
first on your desktop which is where I prefer to put the files that I'm working with before I add them to an .scs file create a folder called vehicle. Open that folder and create another new folder called truck. Open that folder and create a new folder called p379.
now go into your my documents/18 WoS Haulin folder and locate the vehicle folder. From there you open the truck folder. From there you go into the p379 folder. In that folder you will find the files p379, p379s, paint0 etc etc. Now you use DXTBmp to open the paint dds of your choice.
Now you've got the dds open in DXTBmp notice the prefs button at the top? Click it and then click Select Editor....this allows you to select the paint program of your choice, which means if you have Paint Shop Pro you can set DXTBmp to send the dds files to PSP etc.
Now that you have the preferences set up click the image button then click send to editor same thing if you want to edit the alpha channel...but if you're a begginer I don't suggest doing that.
now that you've got the dds file in your paint editor edit the dds to your liking (this could take awhile because it's trial and error unless you know exactly how the skin's mapped.
Now you have the skin painted the way you want. If you cut and pasted anything onto the skin you must now flatten all the layers. I don't know how to do it in Paint Shop Pro but in Adobe Photoshop CS3 (which is my program of choice) you click layers then go to the bottom and click flatten image.
Now assuming you've got the layers flattened into one single image you simple click File then Save not Save As...if the image has been sucessfully flattened it should automatically save and not ask you for a save location or name.
Now that you've got the dds file saved from the paint program go back to DXTBmp which I hope you were thinking to leave it open......and click the Image button once again. This time you click Reload after Edit and if you edited the alpha click Alpha and reload after edit.
Now that you've got the dds file back in DXTBmp remember the new folder tree I had you create earlier. Open the new vehicle folder and so on and so on until you're inside the p379 folder. This is where you will save the dds file and make sure you save it as DDS DXT5 any other setting will cause the skin to show up all black and messed up.
Now you've saved your new skin in the new folder tree and you're ready to put it in the game to test it out. This is where things are hairy because you've got the whole trial and error thing as listed above. Now right click on the vehicle folder I had you create on the desktop and click add to archive (assuming you've already got winrar) now use ZIP as your archive format and Store as your compression method. Now your ready to name the file. Name the file anything you want to name it but make sure to ad .scs to the end of the name.
Now take this new .scs file and drop it into your mod folder and it's in the game...You'll have to constantly make the .scs file until you have the skin exactly the way you want it.
Note: some trucks have a bodybasic.dds, bodypaint.dds instead of the paint.dds and so forth so the bodypaint files are the ones you edit
I hope this little tutorial can help beginners start their skinning "careers" because it's early in the morning & I'm still not fully awake
The Game Triple H
p.s. there's probably something I forgot along the way so sorry if I did.
ok we'll use the p379 as an example:
first on your desktop which is where I prefer to put the files that I'm working with before I add them to an .scs file create a folder called vehicle. Open that folder and create another new folder called truck. Open that folder and create a new folder called p379.
now go into your my documents/18 WoS Haulin folder and locate the vehicle folder. From there you open the truck folder. From there you go into the p379 folder. In that folder you will find the files p379, p379s, paint0 etc etc. Now you use DXTBmp to open the paint dds of your choice.
Now you've got the dds open in DXTBmp notice the prefs button at the top? Click it and then click Select Editor....this allows you to select the paint program of your choice, which means if you have Paint Shop Pro you can set DXTBmp to send the dds files to PSP etc.
Now that you have the preferences set up click the image button then click send to editor same thing if you want to edit the alpha channel...but if you're a begginer I don't suggest doing that.
now that you've got the dds file in your paint editor edit the dds to your liking (this could take awhile because it's trial and error unless you know exactly how the skin's mapped.
Now you have the skin painted the way you want. If you cut and pasted anything onto the skin you must now flatten all the layers. I don't know how to do it in Paint Shop Pro but in Adobe Photoshop CS3 (which is my program of choice) you click layers then go to the bottom and click flatten image.
Now assuming you've got the layers flattened into one single image you simple click File then Save not Save As...if the image has been sucessfully flattened it should automatically save and not ask you for a save location or name.
Now that you've got the dds file saved from the paint program go back to DXTBmp which I hope you were thinking to leave it open......and click the Image button once again. This time you click Reload after Edit and if you edited the alpha click Alpha and reload after edit.
Now that you've got the dds file back in DXTBmp remember the new folder tree I had you create earlier. Open the new vehicle folder and so on and so on until you're inside the p379 folder. This is where you will save the dds file and make sure you save it as DDS DXT5 any other setting will cause the skin to show up all black and messed up.
Now you've saved your new skin in the new folder tree and you're ready to put it in the game to test it out. This is where things are hairy because you've got the whole trial and error thing as listed above. Now right click on the vehicle folder I had you create on the desktop and click add to archive (assuming you've already got winrar) now use ZIP as your archive format and Store as your compression method. Now your ready to name the file. Name the file anything you want to name it but make sure to ad .scs to the end of the name.
Now take this new .scs file and drop it into your mod folder and it's in the game...You'll have to constantly make the .scs file until you have the skin exactly the way you want it.
Note: some trucks have a bodybasic.dds, bodypaint.dds instead of the paint.dds and so forth so the bodypaint files are the ones you edit
I hope this little tutorial can help beginners start their skinning "careers" because it's early in the morning & I'm still not fully awake
The Game Triple H
p.s. there's probably something I forgot along the way so sorry if I did.