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Post by Digit on Nov 2, 2008 14:19:40 GMT 10
Rig n Roll is a game that has been in development for many years, it is made by SoftLab-NSK in Russia. Its based in California Official Site - www.rignroll.com/Pictures - au.gamespot.com/pc/driving/rignroll/images.html?tag=tabs;imagesI just got a reply from Igor Belago to the email I have sent him. Don't be surprised that he replied so fast. You have to remember that I wrote to his personal work email. The reason he replies so fast, is because I never abuse this email and write to it very rarely. This was the condition that Jarek admin of Truckpol gave me when he gave me this email address.
Here is a translation of Igor Belago's email.
Good day Yevgeniy,
We don’t add any more news to the official site www.rignroll.com because there is nothing new to add. The game development really has ended, and now we are testing the game and correcting mistakes. This is a long and difficult process, because the game is huge and has many features.
I will give you only one example. The testing and correcting of mistakes of the trucks. In each truck, in the event of an accident or long use, there can be 80 different damages, many of which you will not see immediately but only after a few days of game time. These damages will affect many other things in the truck. Also each truck can have more than 100 different updates. And all these things must affect the behavior of the truck, they will have sounds, gauges will respond to them, and other various effects.
If you multiply all these things by the number of trucks in the game, you will have some idea of just how long and difficult the testing process is.
I can tell you that the game will be released in 2008, but I can’t give you the exact date.
Respectfully yours, Igor BelagoThanks to Ubaku for the letter Info from - forum.1cpublishing.eu/showthread.php?t=3755Release date - 2009
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Post by Digit on Nov 9, 2008 12:07:24 GMT 10
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Post by Digit on Nov 18, 2008 16:19:09 GMT 10
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Post by Digit on Nov 23, 2008 17:19:23 GMT 10
Reply from Igor Belago to questions from the Russian 1c forum members.
Good day Yevgeniy!
Thank you and all the other members of the 1C forums for this letter. I will try to answer your questions.
Question: First of all, please tell us what version of Rig'n'Roll was displayed at Igromir 2008? Is this the latest version of the game to date, or is this an old demo/beta version from last year?
Answer: The version, which you saw, was practically the full complete version of the game. In this version from Igromir, the number of trucks, and other features was decreased for safety reasons. People who came to the expo could see that the game had almost no "gray buttons" (meaning deactivated game controls) also both game modes were accessible, main game and single delivery.
Question: We noticed that there were no pedestrians in the Igromir version of the game, will there be pedestrians in the final version?
Answer: The pedestrians were removed from the Igromir version because they are still too buggy to show off.
Question: Will regular Al cars also enter gas stations and auto shops (well at least gas stations), since in the videos from Igromir the gas stations were empty?
Answer: We have left this an open question for now. There is still some instability of the algorithms of the ability to create rush hour traffic near truckstops.
Question: Will AI trucks have trailers?
Answer: Yes they already do. You probably did not see them in the Igromir version due to the decreased number of AI vehicles, as I said before.
Question: Did you decide 100% that there will be no multiplayer in the final version of the game, and will you add it later in a patch or something?
Answer: Yes, the final version of the game will not have multiplayer. We hope to add it later.
Question: In the version of the game at Igromir, the streets looked a little empty, will the final version of the game have many AI vehicles, pedestrians, just signs of life?
Answer: I already explained about the pedestrians. The amount of traffic on the roads is determined by many factors. First of all its determined by the user. You can select the intensity of the number of AI vehicles and level of difficulty.
Also the number of lanes, time of day, and quality of the roads play a role. And finally various events in the game also have an effect, for example during the truck championship of California, the roads will be cleared of traffic.
Question: And now we must ask you about the most painful topic for us all, the release date. In your last email, you said the game will be released in 2008. is this still true? Then why does it say 2009 here? www.1cpublishing.eu/game/rig-n-roll/overview
Please try to understand us gamers, and fans of your game series, we are waiting for so many years already.
Answer: First of all, I would like to thank the members of the 1c forums and fans of our game on behalf of the entire development team for your patience all these years. I completely understand you, and believe me when I say that its even more painful for us developers. This is a hard game, and we did not expect to take this long to develop it at first.
Sadly we can no longer make a 2008 release. The game still has too many bugs for a release, and the days when we caught 50-70 bugs a day are over. The game right now is mostly clean (I think the people who went to Igromir could see this). The bugs which are left are very tricky in character. They are usually hard to catch.
The number of bugs in the game is falling rapidly, especially with massive manual and automatic testing, but nonetheless all our attempts to predict the rate at which the bugs are eliminated did not lead us to a satisfactory result for a 2008 release. At the current rate of bug elimination, there is still a couple of months of hard work left by developers and testers, in other words wait to the beginning of 2009.
Finally I would like to thank the people who were at Igromir 2008 and who released videos of the game. If we get permission from them, we will publish these videos on the official game website.
Respectfully yours, Igor Belago Thanks to Ubaku for the letter Info from - forum.1cpublishing.eu/showthread.php?t=5436
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Post by Digit on Jan 20, 2009 15:12:48 GMT 10
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Post by aussierolla on Apr 19, 2009 22:28:18 GMT 10
hi guys just found the new release date is suposed to be in june but not holding breath
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Post by Jaiden on Apr 20, 2009 9:41:48 GMT 10
Lol we all know that won't happen! Hope it does though but i doubt it
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Post by Digit on Apr 20, 2009 9:51:22 GMT 10
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Post by Digit on Jun 6, 2009 9:38:44 GMT 10
Russian release date announced – start in November Recently the office of Rig'n'Roll team was visited by guests from 1C Company. Many issues including the current state of development and plans for the nearest future were discussed during the meeting. Several big announcements were made after it. Official release date of the game in Russia and CIS countries was revealed – November 27th. Publisher and developer are also discussing plans about the evolution of the series. These decisions were announced by Nikolay Baryshnikov (1C Company) during KRI (Russian Game Developers Conference) 2009, held in May this year. Several add ons and expansions are already planned for development – a mission pack and a full-weight add on with Las Vegas as a part of the Rig’n’Roll game world. Link: www.rignroll.com/index.php?type=new_id&publ_id=511To see more pictures, click on the link above
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Post by Digit on Jun 14, 2009 21:56:55 GMT 10
A new video or Rig n Roll from KRI. Only the first part of the video is about RnR. You can hear some sounds slighty over the other noise. Link: 66.196.80.202/babelfish/translate_url_content?.intl=us&lp=ru_en&trurl=http%3a%2f%2fstopgame.ru%2fvreports%2f2Here are some translations about what they talk about in the video: Denis Malcev (1C) saying: Rig'n'Roll is a sequal to Hard Truck, and Hard Truck 2 (I don't know how to translate this in English, because all games are just Rig'n'Roll basically ). It's about races, that happens on huge highways. With or without the load (smiles) . The way you like it. Reporter: I'm interested in new economical regime, that basically never existed in Rig'n'Roll games - it was usually all about the racing. Denis: First I must say, that there is an economical regime, and it will make Rig'n'Roll into an icon instantly. This regime is very complete - here we have the map of our world. Our target is to get to the top on this list of transport firms. How do we get there? We need to hire drivers. Now we can get only one driver.. No, wait, we can't even get him (tries to hire driver).... Because our rank is to low... That is, player and other drivers have ranks. Reporter: How do we increase it?.. Denis: Player increases his rank by delivering loads, or winning races. Then he talks about police work, damage and need of repairs and gas. Looks up the nearest repair place, it's to far away, so he calls help service (everything's pretty much like in Hard truck 2 ). Reporter: ...can you give out us some secrets, like... There was never basically any scenario in game... Denis: The game starts when Nikalaj comes to California, where he meets his old friend Mathew. Mathew owes to Nikalaj for something (and that has to do something with rank system, didn't understood), so he is thankful and helps Nikalaj to start his own transport business. After some time, when Nikalaj's already busy with his business, Mathew disappears. Nikalaj is worried and tries to find out, where did his friend disappeared. Somewhere along the way appears journalist - girlfriend of a trucker... Reporter: Love story... Denis: Not necessarily a love story. That is, there is couple of variations. The story can develop with love story, and without it. It all depends on player. Reporter: About the looks of the game, and how much there is to be done? It looks quite finished.. Denis: Yes, the game is practically finished, the only things left to do, is to polish a little bit, and release it, when the time for it comes... Link: forum.1cpublishing.eu/showthread.php?t=7888
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Post by Kalaricowboy on Jun 14, 2009 22:49:36 GMT 10
wat so speacial bout rig n roll anyway
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Liljimmy
Junior Driver
??????????? ?[Mo0:0]
Posts: 183
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Post by Liljimmy on Jun 17, 2009 18:24:19 GMT 10
i agree with kalarie cowboy uits been in progresws for ages and it has some gud graphics and somecrap so so gud
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Post by Digit on Jun 22, 2009 9:34:39 GMT 10
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Post by Hauler on Jun 22, 2009 9:40:58 GMT 10
looks like the bloke in the 1st one needs some practice
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Post by Digit on Jun 24, 2009 8:36:02 GMT 10
A short video from KRI expo
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