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Post by Jaiden on Jul 31, 2009 10:16:44 GMT 10
that chrome looks so goood compared to Haulin lol.
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Post by Digit on Aug 3, 2009 9:22:57 GMT 10
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Post by yuhui2008 on Aug 14, 2009 3:59:41 GMT 10
Interview answer: We are making a game where you dou't need to go to the main menu to load a level. This will be a seamless game world, an absolutely free world where you can go to any place you want. We decided to make the game take place in the USA. Why the USA? Because it has more in common with Russia than people think. Firstly,people in both countries have a simmilar mentality. Secondly,Truckers exist in both countries. I mean it's a very big professional segment. The idea of the game us that a young trucker comes to california, he has a little office and not much money,and he decides to expand hia business. He has hired a secretary and bought a second-hand truck. His aim is to make his one of the maior companies on the freight market of California. As a result he will find friends and enemies. There are no truckers on our developer's team. We could only find out the specific features of the profession by asking someone else. We found a trucker who let us try out his spot in his truck. By chance three of us got to sit and see it for ourselves. Our feelings were the following:"seats are soft,there is enough space,we can take everything with us we need: a phone,a microwave oven,modem,fax...everything! We also have a minimum of one berth in the cab. We created the truck in the way we wanted it to look. We used high-powered computers and all the calculations took a very long time. As a result we got the image we liked. then oue programmers with their head, Nikolay Elykov,worked out the engine. From the moment we saw our fist truck,where one can see everything including the truck that reflects the real world and changes according to the lighting,sunrise and even rain... at that moment we realized,that we must make this game. This is the feeling of freedom. The freedom in creating interiors and landscape exteriors. lt's not easy to make living colors and a lot of light. We made every detail as realistic as possible, l mean leather and plastic, and if we look closer it's fringes and other little details. We paid a lot of attention to the technology as well. As we know, it's impossible to do something without shaders. At the beginning of the development we planned for 10 times compression of the game world. This means that we were going to have about 1000 kilometers of real roads. We actually did even better. As result we now have about 2000 kilometers of real roads. This territory includes 40 cities, including Los Angeles, San Diego, San Francisco and Sacramento. it's hard to create models of dirty cars in the USA, because one can hardly see such cars there. We added different elements to the cars, l mean polishing, metallic ,chameleons, shadows- we included all these things. As for the dirt, it's hard to find a place on a car where one could draw it and a gamer could notice it. So all the vehicles seem to be the cleanest elements of the game. The main secrets of creating weather effects such as rain drops on the windscreen and other things were done by means of new technologies and sometime that was the result of creativity from our programmers and designers. Such technologies were simple, but cunning. Finally, when we watched all of these weather effects, and saw how organic they are, we were really glad. The technique of the hauler handling is absolutely different to the technique of the truck and lorry handling. l mean you need to take into consideration the semitrailer its behavior. its drift is directed to the side opposite to the direction of the turn. lt corresponds with all the physical laws. lf you turn to the left, your trailer skids to the right. lf you go to a highway at a high speed and the highway is fenced, the trailer brushes against the fence. So you need to control the speed. We developed a damage model and our own physics model. lf a player stops for a moment and looks around, he can see up to 80 cars. Actually, it's a real achievment. Taking into consideration, that each car consists of about 50 000 polygons, there is no computer, that can render them. So we created very complicated intellingence aimed to detalize cars. A player should see the cars, that behave absolutely naturally, that his system can afford. So we created a special intellectual subsystem of traffic management, that dispatchea cars and gives them orders to move in some direction. ln effect to follow the US traffic rules, including all the road signs, road interchanges, etc. l really hope that players will appreciate it when they will see it. l mean they will see how this world lives, and that it is a living world. ln the game as in the real life you can get into jail and this will be the end of the game. You can get into conditions, which are incompatible with life on the road, this will be the end of the game. That is the difference from the previous parts of the game: there are many different endings of the game. You don't have only one alternative where you monopolize the market or you don't. There are many possible positive endings and negative ones as well. As for the soundtrack, we decided to make it the radio. 1C Company asked us to create Rig'nRoll's soundtrack based on the songs of our band "Aria". lt had to be brutal, modern and exciting, so that the player would want to put the pedal to the metal. l believe that our music fits the spirit of the game perfectly.
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Post by Digit on Aug 14, 2009 8:46:18 GMT 10
Thanks for sharing
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Post by yuhui2008 on Aug 14, 2009 16:52:54 GMT 10
This is a May 2008 interview with the video text
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Post by Digit on Aug 19, 2009 18:15:24 GMT 10
One more answer to question: Q: Is it posible to detach trailer in the middle of road? Will it be posible to attach it again, or it will be removed? A: Yes, it's posible to detach trailer as well as to attach it again, but if you don't do this in awhile, trailer will be transported. And if you were caring goods at that time, compensation will be deducted. Link: forum.1cpublishing.eu/showthread.php?t=8557&page=3
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Post by Jaiden on Aug 23, 2009 22:17:52 GMT 10
Just like KOTR!!
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Post by Digit on Aug 23, 2009 22:34:33 GMT 10
Approx. 15 Min video of RnR from Max 2009 exibition Also Maxidyne from 3dartpol's website went to gamescom and had a chance to play RnR. Here are his thoughts about the game After a long but nice drive we (me and my mate) arrived at the GamesCom fair. Saw a lot of really nice stands with great games. But after searching for a while we finally found RnR stand. After waiting for almost a half hour, I finally got the change to play it. And I can say: this game is really worth waiting for!! The graphics are updated when you compare it with the old game trailers. The game is well worked out, you can trick out the trucks with a lot of accessories. Didn't had the change to play story mode. I played some sort of arcade mode. The steering is realistic compared to 18 wos games, the feel and handling of the trucks is really good. Too bad I only played it for like 10 min. or so. I had brought along my camera, but when I put the SD card in my card reader the pictures aren't really sharp. The problem was that I didn't set the camera to fluorescent lighting. It was still in sunny daylight mode. I will try to photoshop them and post the pics. Link: forum.1cpublishing.eu/showthread.php?t=8606&page=4
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Post by Digit on Aug 24, 2009 21:39:06 GMT 10
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Post by Maverick on Aug 24, 2009 23:32:37 GMT 10
oh shit im going to need another monitor.
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Post by Digit on Aug 25, 2009 8:42:14 GMT 10
Yer it would be nice wouldn't it. In part 3, that is the only game footage I have seen of another truck with a trailer on it. Also I like the way it swaps lanes because of the slower car in front of it
EDIT
Another short video from GamesCon
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Post by Digit on Aug 26, 2009 18:37:42 GMT 10
Developers are making some new video footage which will include in-game sounds so engine sounds etc. Also they are taking requests for any footage of the game fan's and admirers would like to see. If you have any requests you can post them here and in a few days I will send them to the developers, or you can post your requests yourselves at 1C.
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Post by dylan on Aug 27, 2009 1:49:23 GMT 10
well i'd love to see the "adjusting mirrors" and someone who isn't a crazy ass driver. so we can get an idea of the physics when driving casual. another thing would be to see all of the things you can put on a truck in the game
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Post by Jaiden on Aug 28, 2009 7:55:17 GMT 10
Yer that's true.. All the video's are of people who are driving like dicks. We need to see some of people who want to play the game as a simulator, Not a smash up derby!
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Post by Digit on Aug 28, 2009 8:02:21 GMT 10
Ok I have to send off the requests today so im gonna send these now, thanks fellas
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