Post by trainwatcher1993 on Aug 14, 2009 6:11:33 GMT 10
Ok 2 problems, the help board wasn't open so I couldn't post there... SO when I downloaded the pack I had a major problem...NOTE: I've read every tutorial on how to install standalones, but for the life of me cannot seem to accomplish it.
******** : log created on : Wednesday August 12 2009 @ 16:28:56
16:28:56 : [sys] running on x86 / Unknown (version 6.0) / Service Pack 2
16:28:56 : [sys] DirectX version : 4.09.00.0904
16:28:56 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 X2 Dual Core Processor 4400+] at ~17180MHz.
16:28:56 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
16:28:56 : [mm] physical memory detected (2029320K/902552K)
16:28:56 : [mm] virtual memory detected (2097024K/2045752K)
16:28:56 : [mm] Trying to allocate memory pool (153600K)
16:28:57 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
16:28:57 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
16:28:57 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
16:28:57 : Home directory: 'C:/Users/Ben/Documents/18 WoS Haulin'
16:28:57 : exec /home/config.cfg
16:28:57 : [cor] executing /home/config.cfg
16:28:57 : uset g_minicon "1"
16:28:57 : uset g_console "1"
16:28:57 : uset g_trackir "1"
16:28:57 : uset g_developer "1"
16:28:57 : uset g_steering_func_param "0.0"
16:28:57 : uset g_joy_axis_brake_dz "0.0"
16:28:57 : uset g_joy_axis_brake "7"
16:28:57 : uset g_joy_ff_gain "1.0"
16:28:57 : uset g_joy_axis_throttle_dz "0.0"
16:28:57 : uset g_joy_axis_throttle "7"
16:28:57 : uset g_joy_axis_ff "0"
16:28:57 : uset g_joy_axis_combine "0"
16:28:57 : uset g_joy_axis_steer_sens "0.6"
16:28:57 : uset g_joy_axis_steer_dz "0.0"
16:28:57 : uset g_joy_axis_steer "7"
16:28:57 : uset g_fatigue "1"
16:28:57 : uset g_police "0"
16:28:57 : uset g_subtitles "1"
16:28:57 : uset g_clock_24 "0"
16:28:57 : uset g_quality "2"
16:28:57 : uset g_reflection "1"
16:28:57 : uset g_mph "1"
16:28:57 : uset g_show_map "1"
16:28:57 : uset g_points "0.0"
16:28:57 : uset g_atrans "1"
16:28:57 : uset g_flyspeed "10.0"
16:28:57 : uset g_lang "en"
16:28:57 : uset g_colbox "0"
16:28:57 : uset g_texture_usage_stats "0"
16:28:57 : uset g_fps "0"
16:28:57 : uset r_gamma "1.0"
16:28:57 : uset r_path "5"
16:28:57 : uset r_fullscreen "1"
16:28:57 : uset r_mode "1024x768x32x0"
16:28:57 : uset r_device "gl"
16:28:57 : uset r_driver "gl"
16:28:57 : uset ds8_mix_channels "2"
16:28:57 : uset ds8_mix_depth "16"
16:28:57 : uset ds8_mix_rate "44100"
16:28:57 : uset ds8_reverse_stereo "0"
16:28:57 : uset s_acceleration "1"
16:28:57 : uset s_mix_channels "2"
16:28:57 : uset s_mix_depth "16"
16:28:57 : uset s_mix_rate "44100"
16:28:57 : uset s_sfx_enabled "1"
16:28:57 : uset s_music_enabled "1"
16:28:57 : uset s_sfx_volume "1.0"
16:28:57 : uset s_music_volume "1.0"
16:28:57 : uset s_reverse_stereo "0"
16:28:57 : uset s_device "ds8"
16:28:57 : uset r_quirks "0"
16:28:57 : uset r_anisotropy_factor "0.25"
16:28:57 : uset r_texture_detail "0"
16:28:57 : uset i_force_gain "1.0"
16:28:57 : uset i_feedback "1"
16:28:57 : uset i_joystick2 "-1"
16:28:57 : uset i_joystick1 "-1"
16:28:57 : uset i_deadzone "0.0"
16:28:57 : uset i_device "di8"
16:28:57 : uset m_invert "0"
16:28:57 : uset m_sensitivity "0.33"
16:28:57 : uset m_filter "0"
16:28:58 : [gl] driver: GeForce 6150 LE/PCI/SSE2/3DNOW!
16:28:58 : [gl] vendor: NVIDIA Corporation
16:28:58 : [gl] version: 2.1.0
16:28:58 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_instanced_arrays GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
16:28:58 : [gl] GL_max_texture_size: 4096
16:28:58 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:28:58 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
16:28:58 : [gl] taking advantage of 'GL_ARB_multitexture'
16:28:58 : [gl] sampler count 4
16:28:58 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
16:28:58 : [gl] taking advantage of 'GL_ARB_texture_compression'
16:28:58 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:28:58 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
16:28:58 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
16:28:58 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
16:28:58 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
16:28:58 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
16:28:58 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:28:58 : [gl] taking advantage of 'GL_ARB_shader_objects'
16:28:58 : [gl] taking advantage of 'GL_ARB_vertex_shader'
16:28:58 : [gl] taking advantage of 'GL_ARB_fragment_shader'
16:28:58 : [gl] taking advantage of 'GL_ATI_draw_buffers'
16:28:58 : [gl] taking advantage of 'GL_EXT_blend_color'
16:28:58 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:28:58 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
16:28:58 : [gl] taking advantage of 'GL_EXT_rescale_normal'
16:28:58 : [gl] taking advantage of 'GL_EXT_secondary_color'
16:28:58 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
16:28:58 : [gl] taking advantage of 'GL_EXT_texture3D'
16:28:58 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
16:28:58 : [gl] taking advantage of 'GL_EXT_texture_env_add'
16:28:58 : [gl] max anisotropy factor : 16
16:28:58 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:28:58 : [gl] taking advantage of 'GL_NV_register_combiners'
16:28:58 : [gl] taking advantage of 'GL_NV_register_combiners2'
16:28:58 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
16:28:58 : [gl] taking advantage of 'GL_NV_texture_shader'
16:28:58 : [gl] taking advantage of 'GL_NV_texture_shader2'
16:28:58 : [gl] taking advantage of 'GL_NV_texture_shader3'
16:28:58 : [gl] taking advantage of 'GL_NV_fragment_program'
16:28:58 : [gl] taking advantage of 'GL_NV_fragment_program_option'
16:28:58 : [gl] taking advantage of 'GL_NV_fragment_program2'
16:28:58 : [gl] taking advantage of 'GL_NV_vertex_program'
16:28:58 : [gl] taking advantage of 'GL_NV_vertex_program2'
16:28:58 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
16:28:58 : [gl] taking advantage of 'GL_NV_vertex_program3'
16:28:58 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
16:28:58 : [gl] taking advantage of 'WGL_ARB_extensions_string'
16:28:58 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
16:28:58 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:28:58 : [gl] taking advantage of 'WGL_ARB_pbuffer'
16:28:58 : [gl] taking advantage of 'WGL_ARB_render_texture'
16:28:58 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
16:28:58 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
16:28:58 : [gl] CDS init: OK
16:28:59 : [gl] SetPixelFormat: OK
16:28:59 : [gl] wglCreateContext: OK
16:28:59 : [gl] OpenGL framebuffer context init OK
16:28:59 : [snd] select device (ds8)
16:28:59 : [ds8] Available device : Primary Sound Driver ().
16:28:59 : [ds8] Available device : Speakers / Headphones (SigmaTel High Definition Audio CODEC) ({0.0.0.00000000}.{f5c09517-bc73-4905-97e3-90092d944a38}).
16:28:59 : [ds8] Initialization OK.
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/B-Double-Container.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/B-Double-Container.scs successfully mounted [crc_0x18a1dfc7]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/B-Double-Flatbed.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/B-Double-Flatbed.scs successfully mounted [crc_0x79a2a09]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/dropdeck.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/dropdeck.scs successfully mounted [crc_0x90602c0e]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/Flatbed Extra.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/Flatbed Extra.scs successfully mounted [crc_0x51c327e4]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/Fridgevan Double.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/Fridgevan Double.scs successfully mounted [crc_0xa45e2e50]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/k104.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/k104.scs successfully mounted [crc_0x2c17f8f8]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/map.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/map.scs successfully mounted [crc_0x4d9baacf]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/newalcoas.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/newalcoas.scs successfully mounted [crc_0xd8b1cbb]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/newgd.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/newgd.scs successfully mounted [crc_0x172946a2]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/pttmmodels.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/pttmmodels.scs successfully mounted [crc_0x3a1c57c]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/Real drive .scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/Real drive .scs successfully mounted [crc_0x256be176]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/reefer.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/reefer.scs successfully mounted [crc_0xd40ccf46]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/sky_HIGHRES.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/sky_HIGHRES.scs successfully mounted [crc_0xd7425d59]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/STFU.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/STFU.scs successfully mounted [crc_0]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/storage.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/storage.scs successfully mounted [crc_0xc3aa4600]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/Superliner.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/Superliner.scs successfully mounted [crc_0xcbd61bf2]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/Tankers.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/Tankers.scs successfully mounted [crc_0xb5a2ced6]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/truck names.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/truck names.scs successfully mounted [crc_0x94d7c5d3]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/truck sound.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/truck sound.scs successfully mounted [crc_0x49cfe1c2]
16:29:00 : g_ui_recache
16:29:00 : exit
16:29:01 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
16:29:02 : [fs] file open failed! (/vehicle/truck/definition/modelw900l.sii:0)
16:29:02 : [unit] File '/vehicle/truck/truck_storage.sii', line 3:
16:29:02 : Failed to open the file '/vehicle/truck/definition/modelw900l.sii'.
16:29:02 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
16:29:04 : [fs] file open failed! (/vehicle/truck/definition/kwsarhigh_traffic.sii:0)
16:29:04 : [unit] File '/vehicle/truck/traffic_storage.sii', line 3:
16:29:04 : Failed to open the file '/vehicle/truck/definition/kwsarhigh_traffic.sii'.
16:29:04 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/traffic_storage.sii)
16:29:11 : Loading city data ....
Also, I had to manually shut down my computer, because the screen froze.....Can anybody help?
Thanks,
Ben
******** : log created on : Wednesday August 12 2009 @ 16:28:56
16:28:56 : [sys] running on x86 / Unknown (version 6.0) / Service Pack 2
16:28:56 : [sys] DirectX version : 4.09.00.0904
16:28:56 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 X2 Dual Core Processor 4400+] at ~17180MHz.
16:28:56 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
16:28:56 : [mm] physical memory detected (2029320K/902552K)
16:28:56 : [mm] virtual memory detected (2097024K/2045752K)
16:28:56 : [mm] Trying to allocate memory pool (153600K)
16:28:57 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
16:28:57 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
16:28:57 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
16:28:57 : Home directory: 'C:/Users/Ben/Documents/18 WoS Haulin'
16:28:57 : exec /home/config.cfg
16:28:57 : [cor] executing /home/config.cfg
16:28:57 : uset g_minicon "1"
16:28:57 : uset g_console "1"
16:28:57 : uset g_trackir "1"
16:28:57 : uset g_developer "1"
16:28:57 : uset g_steering_func_param "0.0"
16:28:57 : uset g_joy_axis_brake_dz "0.0"
16:28:57 : uset g_joy_axis_brake "7"
16:28:57 : uset g_joy_ff_gain "1.0"
16:28:57 : uset g_joy_axis_throttle_dz "0.0"
16:28:57 : uset g_joy_axis_throttle "7"
16:28:57 : uset g_joy_axis_ff "0"
16:28:57 : uset g_joy_axis_combine "0"
16:28:57 : uset g_joy_axis_steer_sens "0.6"
16:28:57 : uset g_joy_axis_steer_dz "0.0"
16:28:57 : uset g_joy_axis_steer "7"
16:28:57 : uset g_fatigue "1"
16:28:57 : uset g_police "0"
16:28:57 : uset g_subtitles "1"
16:28:57 : uset g_clock_24 "0"
16:28:57 : uset g_quality "2"
16:28:57 : uset g_reflection "1"
16:28:57 : uset g_mph "1"
16:28:57 : uset g_show_map "1"
16:28:57 : uset g_points "0.0"
16:28:57 : uset g_atrans "1"
16:28:57 : uset g_flyspeed "10.0"
16:28:57 : uset g_lang "en"
16:28:57 : uset g_colbox "0"
16:28:57 : uset g_texture_usage_stats "0"
16:28:57 : uset g_fps "0"
16:28:57 : uset r_gamma "1.0"
16:28:57 : uset r_path "5"
16:28:57 : uset r_fullscreen "1"
16:28:57 : uset r_mode "1024x768x32x0"
16:28:57 : uset r_device "gl"
16:28:57 : uset r_driver "gl"
16:28:57 : uset ds8_mix_channels "2"
16:28:57 : uset ds8_mix_depth "16"
16:28:57 : uset ds8_mix_rate "44100"
16:28:57 : uset ds8_reverse_stereo "0"
16:28:57 : uset s_acceleration "1"
16:28:57 : uset s_mix_channels "2"
16:28:57 : uset s_mix_depth "16"
16:28:57 : uset s_mix_rate "44100"
16:28:57 : uset s_sfx_enabled "1"
16:28:57 : uset s_music_enabled "1"
16:28:57 : uset s_sfx_volume "1.0"
16:28:57 : uset s_music_volume "1.0"
16:28:57 : uset s_reverse_stereo "0"
16:28:57 : uset s_device "ds8"
16:28:57 : uset r_quirks "0"
16:28:57 : uset r_anisotropy_factor "0.25"
16:28:57 : uset r_texture_detail "0"
16:28:57 : uset i_force_gain "1.0"
16:28:57 : uset i_feedback "1"
16:28:57 : uset i_joystick2 "-1"
16:28:57 : uset i_joystick1 "-1"
16:28:57 : uset i_deadzone "0.0"
16:28:57 : uset i_device "di8"
16:28:57 : uset m_invert "0"
16:28:57 : uset m_sensitivity "0.33"
16:28:57 : uset m_filter "0"
16:28:58 : [gl] driver: GeForce 6150 LE/PCI/SSE2/3DNOW!
16:28:58 : [gl] vendor: NVIDIA Corporation
16:28:58 : [gl] version: 2.1.0
16:28:58 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_instanced_arrays GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
16:28:58 : [gl] GL_max_texture_size: 4096
16:28:58 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:28:58 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
16:28:58 : [gl] taking advantage of 'GL_ARB_multitexture'
16:28:58 : [gl] sampler count 4
16:28:58 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
16:28:58 : [gl] taking advantage of 'GL_ARB_texture_compression'
16:28:58 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:28:58 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
16:28:58 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
16:28:58 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
16:28:58 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
16:28:58 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
16:28:58 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:28:58 : [gl] taking advantage of 'GL_ARB_shader_objects'
16:28:58 : [gl] taking advantage of 'GL_ARB_vertex_shader'
16:28:58 : [gl] taking advantage of 'GL_ARB_fragment_shader'
16:28:58 : [gl] taking advantage of 'GL_ATI_draw_buffers'
16:28:58 : [gl] taking advantage of 'GL_EXT_blend_color'
16:28:58 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:28:58 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
16:28:58 : [gl] taking advantage of 'GL_EXT_rescale_normal'
16:28:58 : [gl] taking advantage of 'GL_EXT_secondary_color'
16:28:58 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
16:28:58 : [gl] taking advantage of 'GL_EXT_texture3D'
16:28:58 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
16:28:58 : [gl] taking advantage of 'GL_EXT_texture_env_add'
16:28:58 : [gl] max anisotropy factor : 16
16:28:58 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:28:58 : [gl] taking advantage of 'GL_NV_register_combiners'
16:28:58 : [gl] taking advantage of 'GL_NV_register_combiners2'
16:28:58 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
16:28:58 : [gl] taking advantage of 'GL_NV_texture_shader'
16:28:58 : [gl] taking advantage of 'GL_NV_texture_shader2'
16:28:58 : [gl] taking advantage of 'GL_NV_texture_shader3'
16:28:58 : [gl] taking advantage of 'GL_NV_fragment_program'
16:28:58 : [gl] taking advantage of 'GL_NV_fragment_program_option'
16:28:58 : [gl] taking advantage of 'GL_NV_fragment_program2'
16:28:58 : [gl] taking advantage of 'GL_NV_vertex_program'
16:28:58 : [gl] taking advantage of 'GL_NV_vertex_program2'
16:28:58 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
16:28:58 : [gl] taking advantage of 'GL_NV_vertex_program3'
16:28:58 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
16:28:58 : [gl] taking advantage of 'WGL_ARB_extensions_string'
16:28:58 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
16:28:58 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:28:58 : [gl] taking advantage of 'WGL_ARB_pbuffer'
16:28:58 : [gl] taking advantage of 'WGL_ARB_render_texture'
16:28:58 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
16:28:58 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
16:28:58 : [gl] CDS init: OK
16:28:59 : [gl] SetPixelFormat: OK
16:28:59 : [gl] wglCreateContext: OK
16:28:59 : [gl] OpenGL framebuffer context init OK
16:28:59 : [snd] select device (ds8)
16:28:59 : [ds8] Available device : Primary Sound Driver ().
16:28:59 : [ds8] Available device : Speakers / Headphones (SigmaTel High Definition Audio CODEC) ({0.0.0.00000000}.{f5c09517-bc73-4905-97e3-90092d944a38}).
16:28:59 : [ds8] Initialization OK.
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/B-Double-Container.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/B-Double-Container.scs successfully mounted [crc_0x18a1dfc7]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/B-Double-Flatbed.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/B-Double-Flatbed.scs successfully mounted [crc_0x79a2a09]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/dropdeck.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/dropdeck.scs successfully mounted [crc_0x90602c0e]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/Flatbed Extra.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/Flatbed Extra.scs successfully mounted [crc_0x51c327e4]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/Fridgevan Double.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/Fridgevan Double.scs successfully mounted [crc_0xa45e2e50]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/k104.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/k104.scs successfully mounted [crc_0x2c17f8f8]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/map.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/map.scs successfully mounted [crc_0x4d9baacf]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/newalcoas.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/newalcoas.scs successfully mounted [crc_0xd8b1cbb]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/newgd.scs
16:28:59 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/newgd.scs successfully mounted [crc_0x172946a2]
16:28:59 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/pttmmodels.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/pttmmodels.scs successfully mounted [crc_0x3a1c57c]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/Real drive .scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/Real drive .scs successfully mounted [crc_0x256be176]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/reefer.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/reefer.scs successfully mounted [crc_0xd40ccf46]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/sky_HIGHRES.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/sky_HIGHRES.scs successfully mounted [crc_0xd7425d59]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/STFU.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/STFU.scs successfully mounted [crc_0]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/storage.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/storage.scs successfully mounted [crc_0xc3aa4600]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/Superliner.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/Superliner.scs successfully mounted [crc_0xcbd61bf2]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/Tankers.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/Tankers.scs successfully mounted [crc_0xb5a2ced6]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/truck names.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/truck names.scs successfully mounted [crc_0x94d7c5d3]
16:29:00 : [game] Trying to mount MOD archive: C:/Users/Ben/Documents/18 WoS Haulin/mod/truck sound.scs
16:29:00 : [zipfs] C:/Users/Ben/Documents/18 WoS Haulin/mod/truck sound.scs successfully mounted [crc_0x49cfe1c2]
16:29:00 : g_ui_recache
16:29:00 : exit
16:29:01 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
16:29:02 : [fs] file open failed! (/vehicle/truck/definition/modelw900l.sii:0)
16:29:02 : [unit] File '/vehicle/truck/truck_storage.sii', line 3:
16:29:02 : Failed to open the file '/vehicle/truck/definition/modelw900l.sii'.
16:29:02 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
16:29:04 : [fs] file open failed! (/vehicle/truck/definition/kwsarhigh_traffic.sii:0)
16:29:04 : [unit] File '/vehicle/truck/traffic_storage.sii', line 3:
16:29:04 : Failed to open the file '/vehicle/truck/definition/kwsarhigh_traffic.sii'.
16:29:04 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/traffic_storage.sii)
16:29:11 : Loading city data ....
Also, I had to manually shut down my computer, because the screen froze.....Can anybody help?
Thanks,
Ben